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Immortal Winds Announce 2027 Design Team

Sep 28
1 min read

We're excited to announce the Design staff for our 2027 Production! You won't want to miss what this team is putting together.

  • Chris Langton - Program Director

  • Dan Fong - Music Design: Winds

  • Bee Trinh - Music Design: Percussion

  • Chris Schmitz - Visual Design

  • Aaron Christianson - Theatrical Design

  • Jonno Lee - Sound Design


Check out their full bios at mandarins.org/iw


Save the Date for auditions, Sunday, November 8.



#Immortal♾️

4 Comments


Leon Kennedy
4 days ago

Consultar loteria nacional puede ser más sencillo cuando los resultados están organizados por fecha y sorteo. Esta estructura permite localizar rápidamente la información necesaria, comparar diferentes jornadas y volver a revisar los datos cuando surge alguna duda.

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Spent a couple hours on Pokiig last week going through the puzzle section. A few of the games were more engaging than I expected — kept telling myself one more level and then lost track of time.

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TAO WANG
Oct 08

It's interesting that the design team separates theatrical and sound design into distinct roles alongside the usual program, music, and visual positions. That split suggests the production is treating staging and audio as integral storytelling elements rather than afterthoughts. I'm curious how those two collaborate early in the process, since theatrical choices often shape what the sound design must support. Does the team develop a shared concept before music and visual work begin, or do those elements evolve in parallel?

Useful reference: https://collagemaker.org/

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my favorite aspect of Melon Sandbox is the physics. The game allows objects to move, collide, fall, and behave in such a way that may result in a totally unexpected outcome. Sometimes I may have a simple idea in mind, but then, due to something unusual occurring during the experiment, it turns into a much more complex one.

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